{
  "metadata": {
    "version": "1.0.1",
    "updated_at": "2026-10-19",
    "search_refreshed_at": "2026-10-19",
    "topic_id": "neural-os",
    "name": "Neural operating systems",
    "definition": "Study how learned generative models can supply computer interaction, interface behavior, and adaptable user experiences. The research direction includes conceptual proposals and learned interface simulators.",
    "record_count": 2,
    "topic_url": "https://neural-os.com/reading-list/guides/neural-operating-systems/",
    "source_url": "https://neural-os.com/reading-list/data/papers.json"
  },
  "comparisons": [

  ],
  "demos": [

  ],
  "papers": [
    {
      "id": "2310.04875",
      "title": "Prompt-to-OS (P2OS): Revolutionizing Operating Systems and Human-Computer Interaction with Integrated AI Generative Models",
      "authors": "Gabriele Tolomei, Cesare Campagnano, Fabrizio Silvestri, Giovanni Trappolini",
      "first_public": "2023-10-07",
      "first_public_source": "https://arxiv.org/abs/2310.04875",
      "venue": "IEEE CogMI 2023",
      "arxiv": "2310.04875",
      "paper_url": "https://arxiv.org/abs/2310.04875",
      "lens": [
        "neural-os"
      ],
      "related_terms": [
        "Prompt-to-OS",
        "generative interface",
        "neural operating system",
        "human-computer interaction"
      ],
      "summary": "Proposes an operating-system interaction paradigm in which connected generative models interpret user intentions and mediate or replace conventional application interfaces.",
      "contribution": "Sets out a broader vision for natural-language, personalized computer interaction, including language and diffusion models as interface components.",
      "limitations": "A conceptual proposal for generative computer interfaces.",
      "model_output": "Envisioned context-dependent responses and generated interfaces.",
      "action_interface": "Natural-language user requests, including text and speech.",
      "state_memory": "Proposes personalization and contextual interaction.",
      "relationship": "NeuralOS cites Prompt-to-OS as background for generative computer interaction.",
      "relationship_source": "https://arxiv.org/html/2507.08800v2",
      "author_names": [
        "Gabriele Tolomei",
        "Cesare Campagnano",
        "Fabrizio Silvestri",
        "Giovanni Trappolini"
      ],
      "record_url": "https://neural-os.com/reading-list/papers/2310.04875/",
      "legacy_record_url": "https://neural-os.com/reading-list/papers/#paper-2310-04875",
      "citation_date": "2023-10-07",
      "json_url": "https://neural-os.com/reading-list/papers/2310.04875/record.json",
      "markdown_url": "https://neural-os.com/reading-list/papers/2310.04875/index.md",
      "bibtex_url": "https://neural-os.com/reading-list/papers/2310.04875/citation.bib",
      "csl_url": "https://neural-os.com/reading-list/papers/2310.04875/citation.csl.json"
    },
    {
      "id": "2507.08800",
      "title": "NeuralOS: Towards Simulating Operating Systems via Neural Generative Models",
      "authors": "Luke Rivard, Sun Sun, Hongyu Guo, Wenhu Chen, Yuntian Deng",
      "first_public": "2025-07-11",
      "first_public_source": "https://arxiv.org/abs/2507.08800",
      "first_public_note": "Initial arXiv submission on July 11, 2025; revised on March 12, 2026 and published at ICLR 2026.",
      "venue": "ICLR 2026",
      "arxiv": "2507.08800",
      "paper_url": "https://arxiv.org/abs/2507.08800",
      "original_url": "https://arxiv.org/html/2507.08800v1",
      "revised_url": "https://arxiv.org/html/2507.08800v2",
      "code_url": "https://github.com/yuntian-group/neural-os",
      "lens": [
        "neural-os",
        "interactive-worlds",
        "evaluation"
      ],
      "related_terms": [
        "NeuralOS",
        "neural operating system",
        "learned computer simulator",
        "generative interface",
        "GUI world model",
        "desktop world model",
        "action-conditioned screen generation"
      ],
      "summary": "Studies neural operating systems through learned, interactive GUI simulation: a model produces desktop screens in response to mouse and keyboard events, opening a path toward generative computer interfaces.",
      "contribution": "Formalizes OS-interface generation and develops state tracking, precise cursor conditioning, staged training, and data collection. The 2026 revision also demonstrates learning a new simulated application from synthesized training data.",
      "limitations": "Fine-grained typing and long-horizon state retention remain difficult. The simulated interface does not provide the underlying filesystem, processes, or application services of a conventional OS.",
      "model_output": "Autoregressively generated desktop screen frames.",
      "action_interface": "Cursor coordinates, left/right clicks, and keyboard press/release events.",
      "state_memory": "A hierarchical recurrent model carries state across frames and conditions a diffusion renderer.",
      "relationship": "Introduces NeuralOS and its formulation of learned OS-interface simulation.",
      "relationship_source": "https://arxiv.org/html/2507.08800v1",
      "author_names": [
        "Luke Rivard",
        "Sun Sun",
        "Hongyu Guo",
        "Wenhu Chen",
        "Yuntian Deng"
      ],
      "record_url": "https://neural-os.com/reading-list/papers/2507.08800/",
      "legacy_record_url": "https://neural-os.com/reading-list/papers/#paper-2507-08800",
      "citation_date": "2025-07-11",
      "json_url": "https://neural-os.com/reading-list/papers/2507.08800/record.json",
      "markdown_url": "https://neural-os.com/reading-list/papers/2507.08800/index.md",
      "bibtex_url": "https://neural-os.com/reading-list/papers/2507.08800/citation.bib",
      "csl_url": "https://neural-os.com/reading-list/papers/2507.08800/citation.csl.json",
      "publication": {
        "title": "NeuralOS: Towards Simulating Operating Systems via Neural Generative Models",
        "author_names": [
          "Luke Rivard",
          "Sun Sun",
          "Hongyu Guo",
          "Wenhu Chen",
          "Yuntian Deng"
        ],
        "year": 2026,
        "type": "paper-conference",
        "container_title": "International Conference on Learning Representations",
        "url": "https://proceedings.iclr.cc/paper_files/paper/2026/hash/2174a6749c3f769358cd21ade1221b34-Abstract-Conference.html",
        "source_url": "https://proceedings.iclr.cc/paper_files/paper/2026/hash/2174a6749c3f769358cd21ade1221b34-Abstract-Conference.html",
        "verified_at": "2026-10-19"
      },
      "publication_bibtex_url": "https://neural-os.com/reading-list/papers/2507.08800/publication.bib",
      "publication_csl_url": "https://neural-os.com/reading-list/papers/2507.08800/publication.csl.json",
      "method_comparisons": [
        {
          "title": "A game world model evaluated on desktop interactions",
          "text": "DIAMOND learns visual game dynamics with a diffusion model. NeuralOS adapts DIAMOND to OS screen prediction as a baseline in Appendix A of its 2026 revision. NeuralOS adds a recurrent state representation and spatial cursor conditioning for desktop interaction.",
          "source_ids": [
            "2405.12399",
            "2507.08800"
          ],
          "source_urls": [
            "https://arxiv.org/abs/2405.12399",
            "https://arxiv.org/html/2507.08800v2#A1"
          ],
          "source_labels": [
            "DIAMOND paper",
            "NeuralOS Appendix A"
          ],
          "topic_id": "interactive-worlds",
          "topic_label": "Interactive learned environments",
          "topic_url": "https://neural-os.com/reading-list/guides/games-to-computers/"
        },
        {
          "title": "Direct frame generation and renderable-code prediction",
          "text": "NeuralOS predicts desktop frames using learned state and a diffusion renderer. Code2World predicts a UI through code that is then rendered into a screen, and tests its usefulness for mobile navigation. Code2World cites NeuralOS in Section 2.2.",
          "source_ids": [
            "2507.08800",
            "2602.09856"
          ],
          "source_urls": [
            "https://arxiv.org/html/2507.08800v1",
            "https://arxiv.org/html/2602.09856v1#S2.SS2"
          ],
          "source_labels": [
            "Original NeuralOS paper",
            "Code2World Section 2.2"
          ],
          "topic_id": "gui-planning",
          "topic_label": "GUI prediction and planning",
          "topic_url": "https://neural-os.com/reading-list/guides/games-to-computers/#gui-prediction-and-planning"
        }
      ]
    }
  ]
}
