# ViMo: A Generative Visual GUI World Model for App Agents Authors: Dezhao Luo, Bohan Tang, Kang Li, Georgios Papoudakis, Jifei Song, Shaogang Gong, Jianye Hao, Jun Wang, Kun Shao. Predicts future mobile-app screens to help agents compare possible actions, separating graphic content from textual content. First public: 2025-04-15. ArXiv initial submission: 2025-04-15. [Original paper](https://arxiv.org/abs/2504.13936) · [Reading-list entry](https://neural-os.com/reading-list/papers/2504.13936/) [Preprint BibTeX](https://neural-os.com/reading-list/papers/2504.13936/citation.bib) · [Preprint CSL-JSON](https://neural-os.com/reading-list/papers/2504.13936/citation.csl.json) · [JSON record](https://neural-os.com/reading-list/papers/2504.13936/record.json) **Contribution:** Uses symbolic text placeholders to preserve layout while assigning graphical and text prediction to separate components. **Model output:** Future mobile GUI images assembled from graphics and text predictions. **Action interface:** Candidate mobile-app actions. **State and memory:** Screen-and-action-conditioned prediction; symbolic text representation retains text locations and layout. **Relationship to NeuralOS:** Visual GUI world-model research released in April 2025, before NeuralOS's July 2025 preprint. **Scope and limitations:** The experiments predict mobile-app screens for agent planning. [Relationship source](https://arxiv.org/abs/2504.13936) Related terms: ViMo, GUI world model, next-screen prediction, mobile app simulation. ## Approaches - [GUI prediction and planning](https://neural-os.com/reading-list/guides/games-to-computers/#gui-prediction-and-planning): Predict the consequences of interface actions so an agent can compare alternatives before execution. Prediction targets include textual changes, screen images, and renderable interface code. Reading-list version 1.0.1; literature checked through 2026-10-19.