Paper notes

Learning to Simulate Dynamic Environments with GameGAN

Seung Wook Kim, Yuhao Zhou, Jonah Philion, Antonio Torralba, Sanja Fidler

First arXiv submission: · CVPR 2020

Learns an interactive visual game simulator from gameplay and keyboard actions using a generative adversarial network.

Contribution and setting

Introduces a memory module for revisited locations and separates static and dynamic image components, enabling visual consistency and component recombination.

Model output
The next game-screen image.
Action interface
Game controls represented by keyboard actions.
State and memory
Recurrent dynamics plus an external memory module that stores an internal environmental map.

Relationship to NeuralOS

An earlier interactive neural simulator discussed in NeuralOS's related work.

Source ↗

Scope and limitations

The simulator learns from recorded games, with memory organized as a spatial map.

Related terms: GameGAN, neural game engine, interactive simulation, visual memory.

Cite this paper

ArXiv preprint

arXiv:2005.12126, initial submission 2020-05-25.

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