Papers · explanations · citations

Neural operating systems
and GUI world models

Can a neural model learn the behavior and state of an interactive computer?

A reading guide to learned computer simulators, generative interfaces, and interactive world models. Explore the methods, experiments, and connections between papers.

Three ways into the literature

Read in sequence, or follow your question.

A starting point

NeuralOS

First preprint · July 11, 2025
Revised · March 12, 2026
ICLR 2026

Towards Simulating Operating Systems via Neural Generative Models

Luke Rivard, Sun Sun, Hongyu Guo, Wenhu Chen, Yuntian Deng

NeuralOS studies learning an interactive computer environment from user-input and screen sequences. Its recurrent state model and diffusion renderer simulate operating-system interfaces without executing the underlying applications during simulation.

The original paper develops the modeling setting, state tracking, and precise interaction. The revised paper also demonstrates learning an application from synthetic demonstrations, pointing toward interfaces learned from examples.

A short reading path

NeuralOS → GameNGen → DIAMOND → ViMo → Code2World → OSWorld

Follow the conceptual path above, or browse the full list in chronological order. Each entry describes the model’s predictions, actions, state, and relationship to NeuralOS.

Browse all papers → · Download the bibliography →